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Harry Potter: Wizards Unite is Off to a Slow Start

Harry Potter: Wizards Unite is Off to a Slow Start

Niantic launched Harry Potter: Wizards Unite few days earlier following the publisher’s massive success with Pokémon Go. While the studio might have hoped to gain significant followings with the latest release, it seems that the game is off to a slow start.

According to a recent report from the Wall Street Journal the game was downloaded 4.7 million times in the first six days of release. On the other hand, Pokémon Go had over 32 million downloads at the same time. Moreover, compared to Pokémon Go’s $50 million in revenue, the latest offering brought in just $1.9 million.

While the company might have expected significantly higher returns, the game contains several problems at the moment which might prevent it from reaching the same height of Pokémon Go.

In case you didn’t know, Harry Potter: Wizards Unite requires you to explore the game to complete different quests using ‘spell energy’. However, unlike other games that feature similar mechanics, your energy in Harry Potter: Wizards Unite doesn’t refill over time. Although you could technically find ‘Inns’ to restore the energy, the easiest way to accomplish this by paying coins to restore energy. As you might have guessed already, coins require real world money. While there will always be people who wouldn’t mind paying to play, Pokémon Go became extremely popular because of the accessibilities it offered at the time.

Moreover, as gamers have access to more AR based titles since the release of Pokémon Go, it is significantly difficult to attract new player to the recently released title in case they are invested in the other titles. However, as Harry Potter: Wizards Unite still in its early days, it’ll be interesting to see if Niantic makes any changes to the title to attract more players in the coming weeks.

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