Ubisoft surprised pretty much everyone when the studio announced that they will be delaying the release of next scheduled DLC to kickstart Operation health.
According to the announcement, Operation Health is the studio’s proposed way to improve matchmaking and to provide better gameplay experience. Recently, the studio released a blog post where they listed exactly what to expect from the game’s upcoming patches.
One Step Matchmaking
We are focusing on the testing and implementation of One Step Matchmaking. We are currently testing this on the TTS.
Our level design team will be taking a pass on all maps to correct various bugs/glitches.
Our technical team will be reviewing the layers of code that are leading to game crashes. This will provide you with a more stable playing experience.
Currently being tested on the Technical Test Server, the hit box refactor is continuing to under-go further testing prior to being deployed to the live build of the game.
We have seen the community’s frustrations regarding spawn killing, and our level design teams will be taking steps to mitigate the locations where this is still possible. To be clear, spawn killing is when a Defender is able to kill you within seconds of spawning. Running towards the objective and dying for not using cover is not considered spawn killing.
Join in Progress
We do not intend for players to be placed into Ranked matches that are already in progress. We are also going to be working on the various bugs encountered by people when they join a match in progress in Casual.
Defuser issues (audio, planting, destroying)
Interaction with the Defuser is not always fluid and intuitive, and sometimes does not work as intended. We will be doing a pass on the Defuser as a whole to address these issues. The various Defuser issues will be worked on throughout the entirety of Operation Health.
Glaz will be receiving some attention. Stay tuned for details!
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